[Certain the feral goblins at the Watch Tower are the culprits, the adventurers investigate a cave, hoping for a back door to the goblins.]
[This game uses a modified version of the first ever roleplaying game. These rules will be released as Adventures in the Green RPG in the (far) future. Game session happen once a month. This is the second half of the session that happened October 19, 2019.]
Player Characters:
Lars – (fe)male halfling Apprentice thief
Bigz Bigguns of the Big’uns Clan – female goblin Adept
Porkins – male human Medium
Not appearing this episode:
Tiny – male minotaur Veteran
Sunday, Sextilis 17th, 523rd year of the Aegean Kingdom
Midday
After a short break for food, the adventurers cautiously approached the cave entrance they found in the southwest corner of the hill the Watch Tower ruins were on. Lars went in first, to scout a bit. He found the entrance tunnel was relatively short and opened in the corner of a cavern roughly 40 feet by 30 feet. He made use of a bulls-eye lantern to look around without too much light and located two exits from the cavern, on in the far corner on the north wall and one on the east wall.
Lars returned to the cave entrance where Bigz and Porkins were waiting and reported what he saw. The group decided to follow a right-hand path and, as a group, went in, planning to explore the tunnel on the eastern wall. Once they were in the cavern, they discovered a third exit from the cave on the south wall, where Lars couldn’t see it from the entrance. After a short discussion they decided to investigate this new passage as it was now the most to the right.
A short passage opened on a smaller cavern where three giant ferrets were each eating on…something. Before the adventurers could get a good look, the giant ferrets attacked, upset at having their meal disturbed. The ferrets had surprise [due to the suddenness of their attack and the players rolling low on the surprise die]. Only two of the giant ferrets could attack at a time and one bit Lars [who was in front] a fierce wound while the other missed. Lars retreated a few steps and then attacked with his sling, hitting and killing the ferret that bit him. Bigz used her sling to kill another, which emboldened Porkins to step forward and attack with his dagger. He failed to wound the last ferret, but it also failed to wound him. Lars and Bigz both slung stones at the last giant ferret and killed it in a quick one-two attack.
[NOTE: OD&D does not have rules preventing ranged attacks into melee. I rule that if a PC does so and misses, there is a chance they will hit the other combatant, which is often another PC.]
Bigz cast cure light wounds on Lars to heal him back to full health. Lars then set to skinning the giant ferrets and cutting their tails off [for the bounty in Burgwindheim]. Porkins kept watch.
One the giant ferrets were skinned, the adventurers resumed exploring. This cave was a dead end, so they returned to the first cavern and explored the exit on the eastern wall. This passage immediately forked and they went to the right. This way led to a set of rough stone stairs leading deeper down into the earth. Not wanting to descend with paths behind them unexplored, the trio reversed course and took the other fork. This path also forked into two narrow and low passages [the halfling and the goblin were fine, but the human was starting to feel a bit confined]. They took the right fork, which ultimately led to a break in a stone-lined wall and a proper corridor going east and west. This might be the lower levels of the Watch Tower above.
Again erring on the side of caution, the trio backtracked to the first cavern and explored the passage on the north wall. This led to an oddly-shaped cave where giant rats were nesting. The giant rats clearly objected, hissing their displeasure at the adventurers. Porkins cast sleep on the rats and got 11 of the 12 rats with the spell. The lone awake rat was quickly dispatched and the rest slaughtered. The trio then searched the cave, finding 3000 copper coins scattered among the nesting materials.
With loot in hand and really wanting Tiny to be with them before attempting the corridors under the Watch Tower, the trio decided to stop exploring. They left the caves and walked the hour back to Eggstetten. The two guards at the village gate stopped them from entering the village, claiming their blood-spattered state and smell would cause problems. They asked the trio to wait until buckets of water could be supplied to clean off in. The trio, only mildly offended as they were a bit ripe, agreed to this.
One set of bucket-washups later, the trio could enter the village. They walked directly to the mayor’s office and made their report on their findings. The mayor was pleased that they had identified the perpetrators and asked what they planned to do to stop it from happening again. Bigz explained the group would return to the tower the next day with their fourth member and see what they could do. The mayor liked this plan [it meant he didn’t have to pay them yet] and approved it.
After talking with the mayor of Eggstetten, the trio walked two hours north to Burgwindheim in the hills to the north, beyond the croplands [they got a bit lost in the croplands along the way]. There they found Thord Grizzlykiller, the headman, and turned in the three giant ferret tails for the bounty, earning 15 silver coin. Lars also located a local tanner to get the three giant ferret pelts properly tanned. The tanner agreed to have them done in two weeks’ time.
Done with their business in Burgwindheim, the trio followed the road down out of the hills to Waldrand. In Waldrand they caught a ferry across the Jeetzel River to Smolberg. Near the market square they located a merchant willing to convert their 3000 copper coins into gold and silver, ending up with 19 gold, 8 silver [after the 2 silver exchange fee]. Satisfied with their earnings for the day, they went to a nearby tavern for their dinner and drinks.
End of Part 2
End of Session
Behind the Greens
[This write-up is a bit shorter but covers about the same amount of game time as part 1. The significant difference was this part had all the combat and Part 1 had all the roleplaying. This wasn’t by design, just how things worked out.]
Outcasts
Session 01, Part 1
Session 01, Part 2
Session 02, Part 1
Session 03, Part 1 [Not Written Yet]
[This game uses a modified version of the first ever roleplaying game. These rules will be released as Adventures in the Green RPG in the (far) future. Game session happen once a month. This is the second half of the session that happened October 19, 2019.]
Player Characters:
Lars – (fe)male halfling Apprentice thief
Bigz Bigguns of the Big’uns Clan – female goblin Adept
Porkins – male human Medium
Not appearing this episode:
Tiny – male minotaur Veteran
Sunday, Sextilis 17th, 523rd year of the Aegean Kingdom
Midday
After a short break for food, the adventurers cautiously approached the cave entrance they found in the southwest corner of the hill the Watch Tower ruins were on. Lars went in first, to scout a bit. He found the entrance tunnel was relatively short and opened in the corner of a cavern roughly 40 feet by 30 feet. He made use of a bulls-eye lantern to look around without too much light and located two exits from the cavern, on in the far corner on the north wall and one on the east wall.
Lars returned to the cave entrance where Bigz and Porkins were waiting and reported what he saw. The group decided to follow a right-hand path and, as a group, went in, planning to explore the tunnel on the eastern wall. Once they were in the cavern, they discovered a third exit from the cave on the south wall, where Lars couldn’t see it from the entrance. After a short discussion they decided to investigate this new passage as it was now the most to the right.
A short passage opened on a smaller cavern where three giant ferrets were each eating on…something. Before the adventurers could get a good look, the giant ferrets attacked, upset at having their meal disturbed. The ferrets had surprise [due to the suddenness of their attack and the players rolling low on the surprise die]. Only two of the giant ferrets could attack at a time and one bit Lars [who was in front] a fierce wound while the other missed. Lars retreated a few steps and then attacked with his sling, hitting and killing the ferret that bit him. Bigz used her sling to kill another, which emboldened Porkins to step forward and attack with his dagger. He failed to wound the last ferret, but it also failed to wound him. Lars and Bigz both slung stones at the last giant ferret and killed it in a quick one-two attack.
[NOTE: OD&D does not have rules preventing ranged attacks into melee. I rule that if a PC does so and misses, there is a chance they will hit the other combatant, which is often another PC.]
Bigz cast cure light wounds on Lars to heal him back to full health. Lars then set to skinning the giant ferrets and cutting their tails off [for the bounty in Burgwindheim]. Porkins kept watch.
One the giant ferrets were skinned, the adventurers resumed exploring. This cave was a dead end, so they returned to the first cavern and explored the exit on the eastern wall. This passage immediately forked and they went to the right. This way led to a set of rough stone stairs leading deeper down into the earth. Not wanting to descend with paths behind them unexplored, the trio reversed course and took the other fork. This path also forked into two narrow and low passages [the halfling and the goblin were fine, but the human was starting to feel a bit confined]. They took the right fork, which ultimately led to a break in a stone-lined wall and a proper corridor going east and west. This might be the lower levels of the Watch Tower above.
Again erring on the side of caution, the trio backtracked to the first cavern and explored the passage on the north wall. This led to an oddly-shaped cave where giant rats were nesting. The giant rats clearly objected, hissing their displeasure at the adventurers. Porkins cast sleep on the rats and got 11 of the 12 rats with the spell. The lone awake rat was quickly dispatched and the rest slaughtered. The trio then searched the cave, finding 3000 copper coins scattered among the nesting materials.
With loot in hand and really wanting Tiny to be with them before attempting the corridors under the Watch Tower, the trio decided to stop exploring. They left the caves and walked the hour back to Eggstetten. The two guards at the village gate stopped them from entering the village, claiming their blood-spattered state and smell would cause problems. They asked the trio to wait until buckets of water could be supplied to clean off in. The trio, only mildly offended as they were a bit ripe, agreed to this.
One set of bucket-washups later, the trio could enter the village. They walked directly to the mayor’s office and made their report on their findings. The mayor was pleased that they had identified the perpetrators and asked what they planned to do to stop it from happening again. Bigz explained the group would return to the tower the next day with their fourth member and see what they could do. The mayor liked this plan [it meant he didn’t have to pay them yet] and approved it.
After talking with the mayor of Eggstetten, the trio walked two hours north to Burgwindheim in the hills to the north, beyond the croplands [they got a bit lost in the croplands along the way]. There they found Thord Grizzlykiller, the headman, and turned in the three giant ferret tails for the bounty, earning 15 silver coin. Lars also located a local tanner to get the three giant ferret pelts properly tanned. The tanner agreed to have them done in two weeks’ time.
Done with their business in Burgwindheim, the trio followed the road down out of the hills to Waldrand. In Waldrand they caught a ferry across the Jeetzel River to Smolberg. Near the market square they located a merchant willing to convert their 3000 copper coins into gold and silver, ending up with 19 gold, 8 silver [after the 2 silver exchange fee]. Satisfied with their earnings for the day, they went to a nearby tavern for their dinner and drinks.
End of Part 2
End of Session
Behind the Greens
[This write-up is a bit shorter but covers about the same amount of game time as part 1. The significant difference was this part had all the combat and Part 1 had all the roleplaying. This wasn’t by design, just how things worked out.]
Outcasts
Session 01, Part 1
Session 01, Part 2
Session 02, Part 1
Session 03, Part 1 [Not Written Yet]