Thursday, November 25, 2021

Biggz Troop – Session 26 – Part 1

[Quintillus 6th – Major treasure found and Tiny wrestles water…and wins!]

[This game uses Adventures in the Green, a RPG based on the original rules for the world’s most popular roleplaying game.  These rules are under development with Draft C available here.  Game sessions happen an average of once a month.  This is Part 1 of the session that happened November 13, 2021.]


Biggz’z Troop, CAC (Chartered Adventuring Company):

Biggz Bigguns of the Big’uns Clan – gender neutral goblin Temple Priest (7th level Cleric)

Tiny – male minotaur Champion (7th level Fighter)

Porkins – male human Enchanter (6th level Magic-User)

Pio Vento of Piccolo – male human Veteran (1st level Fighter)

Mannin Darkshield – male dwarf Burglar (4th level Thief)

Kunigunde Gruber – NPC female goblin Cutpurse/Acolyte (5th level Thief/4th level Cleric)


Hirelings:

Larn the Linkboy – male human hireling linkboy

Isidoros of Delphis – male Tolk hireling translator [specifically, German to Mü]

Deniska – female human hireling Swordswoman bodyguard (3rd level Fighter) [for Larn and Isidoros]

Ivan – male human hireling Warrior bodyguard (2nd level Fighter) [for Larn and Isidoros]



Summer

Cromsday, Quintillis 6th, 524th year of the Empire

Morning

Thinking about the other set of adventurers Biggz’ Troop had previously fought, Porkins asked the innkeeper of The Brass Dog over breakfast if any other adventurers had come through Stralbruck in the last month or two.  The innkeeper had not seen any other adventurers and Lord Helmar had only hired the group Porkins was a member of, as far as the innkeep knew.  This left Porkins still puzzled as to where the other adventurers had come from and what they might be up to.

9:00 AM

Biggz’ Troop arrived at the ruins after an hour long walk.  The weather was nice for an early Summer day, warm but not too hot.  The cooler temperatures down in the dungeon had the adventurers pulling their sleeves back down.

After some discussion about what they wanted to achieve this trip, the group headed south, past the first and second intersections to the Octagon Room.  They decided it was time to investigate the door in the southern wall.  Pio had Ologbane check the door for traps and was rewarded with a feeling of safety.  Tiny then stepped up and opened the door.

The room beyond was a long triangle with the door at the base of the triangle.  There was the faint scent of burnt incense long gone bad in the air.  Tiny was confused by the shape of the room and reported the room was “broken” to the other adventurers.  Pio used Ologbane to check the room for traps and then Mannin searched the walls for secret doors.  Both searched came up empty.

Puzzled by the Triangle Room, the adventurers turned their attention to the secret door in the eastern wall of the Octagon Room.  Porkins cast Dispel Magic on the Glyph of Warding protecting the secret door and was rewarded by the glyph flaring brightly and then fading away.  [Note: this was a temporary suppression of the glyph, not removal of it.]  Tiny opened the secret door.  Beyond was another oddly shaped room.  The far wall had large mural of the dark sun with the sun reaching from floor to ceiling and the geometric rays filling the rest of the space on the thirty-foot wide surface.  In front of this was a low table made of a dark wood.  The surface of the table was covered in coffers and jewelry boxes.  Amongst the coffers and boxes were two scroll tubes and a potion vial.  Adjacent to the table on either side were a total of 11 quarter-casks.

Pio checked the room for traps with Ologbane and found none.  He then checked the containers on the low table and all the casks for traps and found them safe as well.  Porkins picked a random coffer from the table and opened it.  Inside was a gold necklace with a gold medallion.  Inset in the medallion was a polished onyx triangle, point down.  Opening another box revealed another piece of valuable golden jewelry.  The adventurers started opening all the containers on the table one after another, discovering 40 pieces of golden jewelry, all with either an inverted triangle or a black sun image in onyx on them.  They also discovered a single arrow, a pair of boots, and a silver ring.  The quarter-casks turned out to be full of coins, three completely full of copper and seven completely full of silver with the last one a little under half full of silver, but still weighing 200 pounds.

The Troop took a rest and discussed options.  This was a major find and they were all envisioning the things they could do with this much treasure.  Unfortunately, one of the things they could not do was carry it all.  Even Tiny’s immense strength could barely handle one of the full casks of coins without being slowed down to a crawl.  They would need to think of an alternate plan to retrieve all of this.

After the rest, Porkins decided it was worth casting Detect Magic on the items to see what was magical.  The arrow, boots, silver ring, potion, and one of the two scrolls radiated magic.  Curious about the non-magical scroll, Porkins opened it and discovered it was a map to an Arcanum Templum Crypta ["secret temple vault" in Latin] somewhere far to the south, across the Mediterranean Sea and in the Great Desert.  There were many notations on the map in an older version of Latin and Porkins could read most of it.

Porkins sipped the potion to identify it and spat it out – it was oil of etherealness.  The taste also remined him that there was a mention to oil of etherealness on the map.  He reopened the map and concentrated on the Latin near where the treasure was.  There was a line indicating that the oil was needed to gain access to the vault.  It also stated an arrow of slaying would be necessary to defeat the vault guardian and a scroll of protection from undead to bypass the minor guardians.  Porkins looked over at the magic arrow and magic scroll waiting to be identified, suspecting what they actually were.

Porkins spent some time identifying the magic items properly.  The arrow was in fact an arrow of slaying and the scroll one of protection from undead.  The boots were boots of Traveling and Leaping and the silver ring a ring of water walking.  The boots would ease the long journey and the ring allowed one to walk across the Mediterranean if needed.  The map promised the vault held “those items necessary to establish a new Temple and fund it properly.”  Suddenly Biggz Troop had a long-term goal - loot the vault and live like kings!

While Porkins spent time identifying the magic items, the rest of the adventurers started distributing the jewelry amongst themselves so they could carry it all, plus the magic items.  They exited the secret room and Porkins cast Wizard Lock on the door to keep it secure.  They group had to take another rest at this point.

Not ready to head back to Stralbruck yet, the adventurers instead returned to the room they now called Rocks Fall.  They opened the western secret door on the north wall to explore the corridor beyond.  This corridor soon descended to a lower area that was flooded with two feet of murky water.  Once down in the water, the corridor turned west, where there were four rows of sepulchers on either side of the corridor as far as they could see, many of which were empty.  The adventurers searched them for treasure and collected a total of 23 small gold amulets with various symbols inlaid upon them in ebony.

At the end of this corridor was a 20’x20’ room, also flooded.  Against the far wall four sarcophagi sat in the water.  Biggz swapped places with Pio, expecting some form of undead to be lurking in the sarcophagi.  From just outside the room Biggz cast Detect Supernatural.

Unexpectedly, the supernatural creature Biggz detected was in the water, not the sarcophagi!

The Troop immediately went into combat mode.  Pio fired an arrow from his bow at the water and hit nothing.  Biggz started casting Part Water.  Tiny advanced into the room to attack, only to discover that the floor of the room was sunken another three feet as he stumbled and fell into the murky water.  No one else advanced.  Luckily Biggz finished casting Part Water, shifting all the water in front of the group into the left half of the room, exposing a serpent made of water.  Porkins cast Magic Missile and hit the serpent twice to minimal damage.  [Note: We discovered that Rules as Written, Magic Missile does not automatically hit.  The missiles are treated as a +1 arrow fired from a long bow, which at close range adds an additional +2 to the roll.]  The serpent writhed its way back into the wall of water filling the south side of the room.  Tiny, on his feet again, stepped over to the water and attacked the serpent with his magic axe, hitting it for the smallest amount of damage.  The serpent struck out at Tiny, hitting him but failing to pull the minotaur into the wall of water [Tiny made his save].

Porkins started casting Lightning Bolt while Biggz and Kunigunde used their magic slings to attack the serpent, both hitting solid blows.  Pio missed again with his bow.  Porkins finished casting Lightning Bolt, sending the bolt crashing back and forth through the water containing the serpent multiple times, dissolving it.

The adventurers caught their breath for a moment and then Tiny climbed up onto the raised area containing the sarcophagi.  Two of the sarcophagi were in the open and Tiny proceeded to open one of them to see if there was anything inside.  Inside was a single conch shell.  Tiny called out what he saw to the others.

This is when the water serpent, actually a water weird, struck again.

Completely surprising Tiny, it hit him and dragged the minotaur into the flooded left side of the room where he started to drown.

Porkins, thinking quick, pulled out a scroll with Waterbreathing on it and started to cast it from the scroll [a process that takes a full round for 3rd-level spells cast from a scroll].  Biggz and Kunigunde again attacked the serpent with their slings, both hitting solid hits.  Pio finally hit with his bow but did only the smallest damage.  No one advanced into the room with the serpent, fearing being pulled into the wall of water.  Pio hit it with a second shot from his bow, again for the smallest damage [archers that do not move may fire their bow twice in a round].  Tiny switched to unarmed combat, wrestling with the water weird and winning, pinning the water weird but drowning some more.

Porkins finished casting Waterbreathing and targeted Tiny with the spell, allowing the minotaur to breathe in the water.  Biggz and Kunigunde hit the water weird with their slings and Pio shot it twice for the smallest damage both times.  The water weird attacked Tiny but failed to land a blow while Tiny retained his pin on it.

Biggz hit it one last time with its sling, dissipating the creature again.  This time Biggz paid attention and noticed the serpent reforming with the Detect Supernatural spell.  Biggz called out a warning that it was reforming again.  Porkins used a wand of paralysis on it but the spell did not take [the water weird made its save].  This reminded Porkins what the creature actually was and how to kill it.  He called out to Biggz to cast Purify Food and Water on the water weird.  Biggz did so and finally killed the creature.

Tiny staggered out of the wall of water and asked what that snake thing was.  Porkins and Biggz attempted to explain it to Tiny, but he never got past the basic concept of “evil water”.  He was cheerful because he had wrestled the evil water and won!

The adventurers retrieved a valuable conch shell from each of the sarcophagi and some ceramic jars from the water containing gold coins.  Very tired, the group took a rest.

End of Part 1



Behind the Green

[So the “serpent” was a Water Weird.  They take only one point of damage from slashing and piercing attacks, but full damage from blunt attacks, like sling bullets.  And Purify Food and Water is the only way to kill one permanently.  The water covering the floor sloshing to the side of the room and forming a vertical wall of water when Biggz cast Part Water made a great visual and interesting combat.  I had not planned for that when I designed the room, but it was awesome!]

[Also, Magic Missile in the original rules did not have an automatic hit feature.  That feature did not appear until AD&D (known as 1st edition) was published.  I thought about adding that feature to Adventures in the Green, but decided against it for now.  We are going to keep playing it as needing a roll to hit for each missile and see how it feels.]


Biggz’z Troop, CAC

Session 01, Part 1

Session 20

Session 25, Part 1

Session 25, Part 2


Session 26, Part 2



Thursday, November 11, 2021

Biggz Troop – Session 25 – Part 2

[Junius 20th to Quintillus 5th – Triggering Tapestries and Triggered Traps!]

[This game uses Adventures in the Green, a RPG based on the original rules for the world’s most popular roleplaying game.  These rules are under development with Draft C available here.  Game sessions happen an average of once a month.  This is Part 2 of the session that happened October 9, 2021.]


Biggz’z Troop, CAC (Chartered Adventuring Company):

Biggz Bigguns of the Big’uns Clan – gender neutral goblin Temple Priest (7th level Cleric)

Tiny – male minotaur Champion (7th level Fighter)

Porkins – male human Enchanter (6th level Magic-User)

Pio Vento of Piccolo – male human Veteran (1st level Fighter)

Mannin Darkshield – male dwarf Burglar (4th level Thief)

Kunigunde Gruber – NPC female goblin Cutpurse/Acolyte (5th level Thief/4th level Cleric)


Hirelings:

Larn the Linkboy – male human hireling linkboy

Isidoros of Delphis – male Tolk hireling translator [specifically, German to Mü]

Deniska – female human hireling Warrior bodyguard (2nd level Fighter) [for Larn]

Ivan – male human hireling bodyguard [for Larn]

Bernagi – male human hireling bodyguard [for Isidoros]

Hardkira – male human hireling bodyguard [for Isidoros]



Spring

Hernesday, Junius 20, 524th year of the Empire

Morning

With all members of the Troop healed and recovered from the near disaster in the Stralbruck dungeon [see Session 24], the adventurers packed their gear and left Smolberg.  Their route took them down the Jeetzel River to the confluence with the much larger Wasser River.  From there they would slowly move upstream to Wittingen.  From the small landing at Wittingen they would travel over land for two and a half days to Stralbruk, a total of two weeks of travel.


Summer

Hernesday, Quintilis 4, 524th year of the Empire

Late Afternoon

Biggz’s Troop arrived at Stralbruck and made their way to The Brass Dog, the only inn in the village.  They secured rooms and settled in for the night.


Magusday, Quintilis 5, 524th year of the Empire

9:00 AM

After a quick breakfast in town, the Troop arrived at the ruins an hour’s walk from Stralbruck and made their way down into the dungeon below the ruins.  Having remembered a treasure map the group looted, er, “found” in the gnole Greater Treasury, they decided to follow the map and recover the two magic items it claimed were in the dungeon.

The map led them south to the second intersection [just before the Octagon Room], where they turned right.  This corridor went to a set of stairs that descended 10 feet into a partially flooded area.  The water in the corridor was two feet deep and murky.  As the adventurers progressed they came upon an area where the wall on their left was visibly sweating beads of water that trickled down to the flooded floor.  They chose to not mess with it and moved on.

The came to a T-intersection, where they needed to turn left according to the map.  On the wall in front of them hung a purple tapestry.  In the center of the tapestry was a black sun in the center with rays zig-zagging away from it in geometric patterns.  The adventurers carefully prodded the bedraggled tapestry to determine if anything was behind it.  They found the wall.  [The players immediately suspected ghouls or something nasty were hiding behind it due to previous adventure experiences.  See my downloads section for Barrowmaze in ACKS, Book 1 for details, specifically the ending.]

After verifying only the wall was behind the tapestry, the adventurers took the left-hand corridor from the intersection.  They paused when they realized the walls ahead held four rows of sepulchers on either side of the corridor as far as their torchlight went.  They turned around and looked down the other corridor and saw the same.  Following the map, they waded through the flooded corridor to the south until they reached the end of the sepulchers.  From here they could see another set of stairs ascending from the flooded area.  The map indicated the magic items were on the left side of the corridor in the second to last sepulcher, but failed to mention which of the stack of four it was in.

Hoping that the treasure was not in the lowest sepulcher, which was below the water, Porkins started his search with the two middle burial spots.  Both were empty, so he used one to climb up to the top niche and there he found a parcel wrapped in oilcloth.  He retrieved the parcel and had Tiny open it.  Inside was a wand and a shield, as the map promised.  Porkins cast Detect Magic to verify they were magical and they were!  [They were a wand of fire balls and a +3 shield.]  Porkins took the wand but the shield went into the loot bag for later discussion.

Wanting to get out of the water, the adventurers went up the stairs, where they were confronted by another tapestry directly in front of them while the corridor cornered and continued to their left [east].  The adventurers carefully investigated the tapestry.  Once convinced there was only wall behind it, they prepared to follow the corridor.  Porkins called out a warning that the other party of adventurers might have retreated this way.  Tiny led the way and therefore was the one to step on the pressure plate and trigger the actual trap here.

The pressure plate released a blinding gas that filled the corner the adventurers were standing in.  Mannin and Biggz took the worst of it and were blinded [for the next four hours].  Rather than continue forward, the group retreated back through the flooded area to the intersection just north of the Octagon Room.  There they rested.

10:00 AM

Once they had caught their breath, they discussed their options.  Thinking the magical pool of water back one intersection might help with the blindness, the adventurers went north to the first intersection and then left [west] to the circular chamber with the pool of water in the center.  Biggz splashed the water in their face to no avail.  Biggz then drank some of the water to see if that worked.  Other than being refreshing, the water did nothing when drunk.

With no other options and not wanting to explore with a third of the adventurers blind, the Troop returned to the surface to wait out the effects.

2:00 PM

After waiting four hours, vision returned to Mannin and Biggz.  The group packed back up and returned to the dungeon.  They made their way back to the trapped corridor.  Aware there was a trap, Mannin took the time to disarm it, allowing safe(r) passage down the corridor.  The walls here looked damaged and there were places where mounting brackets for many more tapestries had been ripped out in the far past.  A few tapestries remained and the adventurers stopped at each one to verify it was only a tapestry and that nothing undead was hidden behind them, waiting to kill them all.  [I personally found this very amusing.]

This corridor came to an end at a T-intersection.  Peeking around the corners, the north passage went about 25 feet and ended with a door on the east wall.  Their map suggested that this door led to the Octagon Room and was the door the other party retreated through.  The passage south continued further than 30 feet but they could see a portcullis blocking further travel at that point.

Wanting to close a loop on their map, the adventurers went north.  Porkins’ Wizard Lock spell was on this door, verifying it was the door to the Octagon Room.  Porkins removed the Wizard Lock and the group entered the Octagon Room.

Based on Tiny’s report after being cut off from the group in the last fight, the Troop knew that the other group’s Magic-User had been behind the door on the northwest wall of the Octagon Room.  They checked that door and found it locked, with a recent-manufacture lock.  Mannin quickly picked the lock and let Tiny go through first.

The room beyond was a storage area with five large barrels and another door on the west wall.  Pio used Ologbane to check that door for traps and found none.  [Reminder: Ologbane the magical sword has Detect Traps as a power.]  Tiny investigated the barrels and discovered the hard way that the top of one of them was poisoned!  He fought off the effects [made his save] and then attacked the barrel, believing it to be a mimic.  After smashing it to splinters, he noticed several [now damaged] bags in the debris.  Biggz extracted the bags from the debris and found two leaked coins, some ancient and some Imperial.  One of the bags contained a shield and a couple of scrolls.  Porkins checked them for magic and found the shield was magical and the scrolls contained several high level spells [or at least higher-than-Porkins’-level spells].

The other barrels were carefully investigated.  One was empty, one contained several days’ worth of iron rations, and the last two contained oil.  The adventurers took all the food and split it up amongst them but left the oil for later.

Pio opened the door in the back of the storage area and found a smaller room that was very damp and moldy with a faint acrid smell.  Pio used Ologbane to check the floor for traps and found none.  He then stepped into the room to check the walls.

Something dropped on him from the ceiling.

Pio could hear his helmet hissing and immediately stepped back out of the room and removed his helmet, throwing it to the floor.  A large glob of green slime covered the top of his helmet, rapidly dissolving it!  He kicked his helmet into the small room where more slime dropped from the ceiling onto it.

Wanting to rid the room of the green slime, Porkins cast Web three times into the room and then had Larn throw a torch in to light the webs on fire.  This caused a great deal of smoke and so the door was closed.  The smoke leaked out from around the edges of the door, so the adventurers decided to return to the surface and return later.

Once back at the surface, the group decided to return to town so Porkins could identify the spells on the scrolls and Tiny and Kunigunde could work out how magical the shield was.  [Plus, it was getting late in real time.]

3:00

Back in Stralbruck, Porkins identified the first scroll as a Protection from Magic scroll.  The second scroll had three spells on it: Suggestion, Wizard Eye, and Stone to Flesh.  The shield was determined to be very magical [another +3 shield].

End of Part 2

End of Session



Behind the Green

[At the end of the session Deniska leveled, making her a third level fighter.  I’m thinking about leveling Ivan as well to 2nd level as he has followed the adventurers for quite a while now, even though he has not been in combat recently.  Hardkira and Bernagi retired to Waldrand, opening a small tavern and joining the village guard.  We got kind of hand-wavey about them leaving and the hiring of replacements.  I’m inclined to say the hiring didn’t happen and Deniska and Ivan now bodyguard Larn and Isidoros, especially if I level Ivan.]

[At the time I’m posting this, I’ve caught up to the actual game sessions.  The next game session is this Saturday, so more material will be available, but not enough for weekly postings between now and the December session.  I might go back and fill in the older sessions that I skipped or double post the Monday session notes until I catch up with them.  I want to try and keep up writing two blog posts a week, I just haven’t worked out how I want to do it yet.  I still need to write up the Lower Catacombs map and the Workshops level before doing the Upper and Lower Temple areas for the current dungeon plus I’m working on Draft D of the Adventures in the Green rules.  So much to write and such limited free time…]


Biggz’z Troop, CAC

Session 01, Part 1

Session 20

Session 25, Part 1


Session 26, Part 1 [Not Yet Typed Up]